New interview with Seabass reveals bright future for PES.
Clube Do PES has linked up a very interesting article held by UOL Jogos, where PES producer Seabass answers questions about FIFA, licenses and the future. As we detailed back in April, PES 2012 wasn’t going to be a revolution, more a continuation from PES 2011. Next year seems like a different proposition already.
Read the full interview here. Below we have the article translated (loosely) using Google.
“Pro Evolution Soccer 2012” went on sale a few weeks ago and, as it happens in real football, divided opinions: some found the game great and innovative, while others, frustrated with the lack of news, were to “FIFA 12”.
It seems contradictory, no? But it is this balance – between maintaining the essence of the franchise and implement innovations – Shingo ‘Seabass’ Takatsuka, producer of Konami’s football series, which must constantly deal.
In an interview with UOL Games, Seabass spiked with confidence that in his opinion, “PES 2012” is better than “FIFA 12”, but assumed that there is still much room for improvement, as the licensing of teams and clubs. But for the next version of the Nipponese promised (see, promised) a totally different game today.
UOL Jogos: How do you see now the duel between “Pro Evolution Soccer” and “FIFA”
Shingo ‘Seabass‘ Takatsuka: For me, “Pro Evolution Soccer” is a little ahead of “FIFA”. It is therefore important to continue implementing new and different things. To be honest, we left that aside and we are very sorry.
UOL Jogos: For Brazilians, it makes a lot remains to be seen more licensed national teams and tournaments. What can we expect for the future?
Seabass: It must be admitted that EA Sports has done a much better job than ours in relation to licenses. We know we need to get more licenses, we have the Copa Libertadores, but we can not be satisfied and we will continue looking for more.
UOL Jogos: What about Handhelds? We can expect versions of “Pro Evolution Soccer” developed specifically for the 3DS or Vita?
Seabass: I must admit that in recent years focused most of our efforts in the game on consoles, but in the future we would like to create something specific to the Vita and 3DS, taking advantage of the peculiarities of each one. Handhelds have never been our forte, but we want to change that.
UOL Jogos: Have you played “FIFA 12? What do you think?
Seabass: I played “FIFA 12” on GamesCom [event held in August in Germany] and the game seemed very explores certain aspects of modern football as the positioning. It was something we tried to do, but we decided to implement the concepts of positioning Artificial Intelligence causes many problems for the player. That’s why we decided not to implement something similar and follow a different path.
UOL Jogos: Why the choice of Neymar for the cover of “Pro Evolution Soccer 2012”?
Seabass: Well, actually my boss likes the Neymar, so it was easy to put it on the cover of the game [laughs]. But above all, we wanted to make clear how much we are interested in the Latin America, so the choice of Neymar on the cover.
UOL Jogos: “Pro Evolution Soccer 2012” in its opinion, has the potential to lure back old fans of the series who migrated to “FIFA?
Seabass: Yes, I think “Pro Evolution Soccer 2012” has the strength for it, the improvements in artificial intelligence, the balance of teams and players and the ability to control a second player. I think we can put a clear distance between our game and EA Sports.
UOL Jogos: You’re already thinking about the “Pro Evolution Soccer 2013”? May gain something?
Seabass: We are very happy with “Pro Evolution Soccer 2012”, which in many respects is connected to the previous version. As for the next version, I’ll make a promise here and now: “Pro Evolution Soccer 2013” will be very different, more news.
UOL Jogos: What would you like to see the next generation of consoles and how to leverage it in “Pro Evolution Soccer”?
Seabass: We are very dependent on the joystick. In this context I would like to see something that lets you perform more tricks and commands a higher sensitivity. In a way, the PS2 was for us a great console but the PS3 was not so good. It was not the fault of the game, but because at first we could not explore right away the potential of the PS3. In the last year and now, finally, we could actually take advantage of the hardware. So the next game would also like to enjoy it right away.
UOL Jogos: If you could choose a different genre of game in which to work, what would it be?
Seabass: I’m a hardcore gamer, these same fans. So if I were given the opportunity to create something different I would do an FPS.