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	<title>Winning Eleven Next-Gen Blog &#187; interview</title>
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	<description>The independent WE/PES source, for the fans, by the fans</description>
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	<itunes:summary>The independent WE/PES source, for the fans, by the fans</itunes:summary>
		<itunes:author>Suffwan, Adam</itunes:author>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://winningelevenblog.com/files/powerpress/itunes-wenb.jpg" />
	<itunes:owner>
		<itunes:name>Suffwan, Adam</itunes:name>
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	<managingEditor>admin@project14.co.uk (Suffwan, Adam)</managingEditor>
	<copyright>Kitana Media Network</copyright>
	<itunes:subtitle>Winning Eleven Next-Gen Blog podcast</itunes:subtitle>
	<itunes:keywords>WENB, soccer, gaming</itunes:keywords>
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		<title>Winning Eleven Next-Gen Blog</title>
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		<link>http://winningelevenblog.com</link>
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		<item>
		<title>&#8220;PES 2013 Will Be Very Different&#8221; &#8211; Seabass</title>
		<link>http://winningelevenblog.com/blog/pes-2013-will-be-very-different-seabass/</link>
		<comments>http://winningelevenblog.com/blog/pes-2013-will-be-very-different-seabass/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 02:06:42 +0000</pubDate>
		<dc:creator>Kitana Media</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[pes 2012]]></category>
		<category><![CDATA[pes2013]]></category>
		<category><![CDATA[seabass]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=5481</guid>
		<description><![CDATA[New interview with Seabass reveals bright future for PES. Clube Do PES has linked up a very interesting article held by UOL Jogos, where PES producer Seabass answers questions about FIFA, licenses and the future. As we detailed back in April, PES 2012 wasn&#8217;t going to be a revolution, more a continuation from PES 2011. [...]]]></description>
			<content:encoded><![CDATA[<p>New interview with Seabass reveals bright future for PES.</p>
<p><strong>Clube Do PES</strong> has linked up a very interesting article held by <strong>UOL Jogos</strong>, where PES producer Seabass answers questions about FIFA, licenses and the future. As we detailed back in April, PES 2012 wasn&#8217;t going to be a revolution, more a continuation from PES 2011. Next year seems like a different proposition already.</p>
<p>Read the full interview <a href="http://clubedopes.blogspot.com/2011/10/estamos-frente-de-fifa-12-diz-produtor.html" target="_blank">here</a>. Below we have the article translated (loosely) using Google.</p>
<p>&nbsp;</p>
<p>&#8220;Pro Evolution Soccer 2012&#8243; went on sale a few weeks ago and, as it happens in real football, divided opinions: some found the game great and innovative, while others, frustrated with the lack of news, were to &#8220;FIFA 12&#8243;.</p>
<p>It seems contradictory, no? But it is this balance &#8211; between maintaining the essence of the franchise and implement innovations &#8211; Shingo &#8216;Seabass&#8217; Takatsuka, producer of Konami&#8217;s football series, which must constantly deal.</p>
<p>In an interview with UOL Games, Seabass spiked with confidence that in his opinion, &#8220;PES 2012&#8243; is better than &#8220;FIFA 12&#8243;, but assumed that there is still much room for improvement, as the licensing of teams and clubs. But for the next version of the Nipponese promised (see, promised) a totally different game today.</p>
<p><strong>UOL Jogos: How do you see now the duel between &#8220;Pro Evolution Soccer&#8221; and &#8220;FIFA&#8221;</strong><br />
Shingo &#8216;<span style="color: #ff0000">Seabass</span>&#8216; Takatsuka: For me, &#8220;Pro Evolution Soccer&#8221; is a little ahead of &#8220;FIFA&#8221;. It is therefore important to continue implementing new and different things. To be honest, we left that aside and we are very sorry.</p>
<p><strong>UOL Jogos: For Brazilians, it makes a lot remains to be seen more licensed national teams and tournaments. What can we expect for the future?</strong><br />
<span style="color: #ff0000">Seabass</span>: It must be admitted that EA Sports has done a much better job than ours in relation to licenses. We know we need to get more licenses, we have the Copa Libertadores, but we can not be satisfied and we will continue looking for more.</p>
<p><strong>UOL Jogos: What about Handhelds? We can expect versions of &#8220;Pro Evolution Soccer&#8221; developed specifically for the 3DS or Vita?</strong><br />
<span style="color: #ff0000">Seabass</span>: I must admit that in recent years focused most of our efforts in the game on consoles, but in the future we would like to create something specific to the Vita and 3DS, taking advantage of the peculiarities of each one. Handhelds have never been our forte, but we want to change that.</p>
<p><strong>UOL Jogos: Have you played &#8220;FIFA 12? What do you think?</strong><br />
<span style="color: #ff0000">Seabass</span>: I played &#8220;FIFA 12&#8243; on GamesCom [event held in August in Germany] and the game seemed very explores certain aspects of modern football as the positioning. It was something we tried to do, but we decided to implement the concepts of positioning Artificial Intelligence causes many problems for the player. That&#8217;s why we decided not to implement something similar and follow a different path.</p>
<p><strong>UOL Jogos: Why the choice of Neymar for the cover of &#8220;Pro Evolution Soccer 2012&#8243;?</strong><br />
<span style="color: #ff0000">Seabass</span>: Well, actually my boss likes the Neymar, so it was easy to put it on the cover of the game [laughs]. But above all, we wanted to make clear how much we are interested in the Latin America, so the choice of Neymar on the cover.</p>
<p><strong>UOL Jogos: &#8220;Pro Evolution Soccer 2012&#8243; in its opinion, has the potential to lure back old fans of the series who migrated to &#8220;FIFA?</strong><br />
<span style="color: #ff0000">Seabass</span>: Yes, I think &#8220;Pro Evolution Soccer 2012&#8243; has the strength for it, the improvements in artificial intelligence, the balance of teams and players and the ability to control a second player. I think we can put a clear distance between our game and EA Sports.</p>
<p><strong>UOL Jogos: You&#8217;re already thinking about the &#8220;Pro Evolution Soccer 2013&#8243;? May gain something?</strong><br />
<span style="color: #ff0000">Seabass</span>: We are very happy with &#8220;Pro Evolution Soccer 2012&#8243;, which in many respects is connected to the previous version. As for the next version, I&#8217;ll make a promise here and now: &#8220;Pro Evolution Soccer 2013&#8243; will be very different, more news.</p>
<p><strong>UOL Jogos: What would you like to see the next generation of consoles and how to leverage it in &#8220;Pro Evolution Soccer&#8221;?</strong><br />
<span style="color: #ff0000">Seabass</span>: We are very dependent on the joystick. In this context I would like to see something that lets you perform more tricks and commands a higher sensitivity. In a way, the PS2 was for us a great console but the PS3 was not so good. It was not the fault of the game, but because at first we could not explore right away the potential of the PS3. In the last year and now, finally, we could actually take advantage of the hardware. So the next game would also like to enjoy it right away.</p>
<p><strong>UOL Jogos: If you could choose a different genre of game in which to work, what would it be?</strong><br />
<span style="color: #ff0000">Seabass</span>: I&#8217;m a hardcore gamer, these same fans. So if I were given the opportunity to create something different I would do an FPS.</p>
]]></content:encoded>
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		<slash:comments>39</slash:comments>
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		<item>
		<title>PES2012 Facebook Fan Ronaldo Interview</title>
		<link>http://winningelevenblog.com/blog/pes2012-facebook-fan-ronaldo-interview/</link>
		<comments>http://winningelevenblog.com/blog/pes2012-facebook-fan-ronaldo-interview/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 16:31:30 +0000</pubDate>
		<dc:creator>Alan Curdie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cover star]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[official site]]></category>
		<category><![CDATA[pes]]></category>
		<category><![CDATA[pes2012]]></category>
		<category><![CDATA[ronaldo]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=5370</guid>
		<description><![CDATA[The new cover star of the PES franchise has taken some time out to sit down with Jon Murphy and answer some facebook fan questions. Watch all the footage at the Official Konami PES2012 page.]]></description>
			<content:encoded><![CDATA[<p>The new cover star of the PES franchise has taken some time out to sit down with Jon Murphy and answer some facebook fan questions.</p>
<p>Watch all the footage at the <a href="http://www.konami-pes2012.com/2011/09/first-pes-facebook-fan-questions-interview-videos-with-cristiano-ronaldo-online/">Official Konami PES2012</a> page.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>PES2012 @ Gamescom : Developer Interview *Updated*</title>
		<link>http://winningelevenblog.com/blog/pes2012-gamescom-developer-interview/</link>
		<comments>http://winningelevenblog.com/blog/pes2012-gamescom-developer-interview/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 21:05:43 +0000</pubDate>
		<dc:creator>Alan Curdie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jon murphy]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[NGB]]></category>
		<category><![CDATA[pes]]></category>
		<category><![CDATA[pes2012]]></category>
		<category><![CDATA[seabass]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=5185</guid>
		<description><![CDATA[Huge thanks to Asim Tanvir of WENB sister site NGB for this scoop! Whilst putting in a cracking shift and covering all things gaming at this years Gamescom, our man Asim was able to grab some time with Jon Murphy and the legend that is Shingo &#8221;Seabass&#8221; Takatsuka and talk PES2012. This interview is in [...]]]></description>
			<content:encoded><![CDATA[<p>Huge thanks to Asim Tanvir of WENB sister site <a href="http://nextgengamingblog.com/blog/gamescom-2011-pes-2012-interview-part-1/">NGB</a> for this scoop!</p>
<p>Whilst putting in a cracking shift and covering all things gaming at this years Gamescom, our man <strong>Asim</strong> was able to grab some time with <strong>Jon Murphy</strong> and the legend that is <strong>Shingo &#8221;Seabass&#8221; Takatsuka</strong> and talk PES2012. This interview is in two parts with <a href="http://nextgengamingblog.com/">NGB</a> announcing that <strong>part two </strong>should be with us on <strong>Saturday</strong>. </p>
<p><a href="http://winningelevenblog.com/blog/pes2012-gamescom-developer-interview/"><em>Click here to view the embedded video.</em></a></p>
<p>Be sure to check out <a href="http://nextgengamingblog.com/">NGB</a> for further news and content from Gamescom covering all genres and platforms. In fact, bookmark them and make them your go to for gaming news, previews, reviews and comment. That was an order!</p>
<p><strong>*Update*</strong></p>
<p>La Continuacion&#8230;</p>
<p><a href="http://winningelevenblog.com/blog/pes2012-gamescom-developer-interview/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://winningelevenblog.com/blog/pes2012-gamescom-developer-interview/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Messi Talks PES&#8230;Sort Of</title>
		<link>http://winningelevenblog.com/blog/messi-talks-pes-sort-of/</link>
		<comments>http://winningelevenblog.com/blog/messi-talks-pes-sort-of/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 19:08:29 +0000</pubDate>
		<dc:creator>Alan Curdie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[messi]]></category>
		<category><![CDATA[pes]]></category>
		<category><![CDATA[PES2011]]></category>
		<category><![CDATA[pes2012]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=4768</guid>
		<description><![CDATA[The worlds greatest football player chats about PES and himself in these two promotional videos for PES2011 3DS from the konamivideos youtube channel. A third will be on it&#8217;s way at a later date. Let&#8217;s hope the mighty midgets wish for more stadiums in PES2012 is granted. Shy lad isn&#8217;t he?]]></description>
			<content:encoded><![CDATA[<p>The worlds greatest football player chats about PES and himself in these two promotional videos for <strong>PES2011 3DS</strong> from the <a href="http://www.youtube.com/user/konamivideos#p/u/4/hhF-IwtaeTM">konamivideos</a> youtube channel. A third will be on it&#8217;s way at a later date.</p>
<p><a href="http://winningelevenblog.com/blog/messi-talks-pes-sort-of/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://winningelevenblog.com/blog/messi-talks-pes-sort-of/"><em>Click here to view the embedded video.</em></a></p>
<p>Let&#8217;s hope the mighty midgets wish for more stadiums in <strong>PES2012</strong> is granted. Shy lad isn&#8217;t he?</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>So What Is Missing?</title>
		<link>http://winningelevenblog.com/blog/so-what-is-missing/</link>
		<comments>http://winningelevenblog.com/blog/so-what-is-missing/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 20:39:26 +0000</pubDate>
		<dc:creator>Alan Curdie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[enomoto]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[pes]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=4416</guid>
		<description><![CDATA[It has been a few weeks since Nintendo’s Satoru Iwata&#8217;s interview with PES&#8217; silent maestro Shinji Enomoto, in which the focus was primarily to discuss the franchises debut on Ninty’s new 3D enabled handheld, yet entered into territory which sparked interest and discussion amongst series fans. An excerpt from the Enomoto interview : Iwata: In [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a few weeks since Nintendo’s <a href="http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_third_party_game_developers_31641_31707.html">Satoru Iwata&#8217;s interview</a> with PES&#8217; silent maestro Shinji Enomoto, in which the focus was primarily to discuss the franchises debut on Ninty’s new 3D enabled handheld, yet entered into territory which sparked interest and discussion amongst series fans.</p>
<p>An excerpt from the Enomoto interview :</p>
<p><em>Iwata: In a sense, &#8220;PES&#8221; is a real life&#8217;s work for you.</em></p>
<p><em> </em></p>
<p><em>Enomoto: Yes. Even though we&#8217;ve been doing this for 10 years, I don&#8217;t feel as though we&#8217;re even close to capturing real football.</em></p>
<p>It is the very last sentence in this little snippet from the interview that has piqued my interest somewhat. Within the community there was some concern as to what Enomoto was saying; as though there was some form of admittance that PES is way off and it suggests the development team are struggling behind the scenes. I look at it differently as I believe that the fact he states that it is in the ten year history of PES &#8211; the game being known as PES that is &#8211; that they have never gotten close to realizing in full the beautiful game, in his opinion. It is something that is arguably cause for optimism as opposed to concern…though maybe not when he starts talking about staff performing mo-cap! Some things we <em>really</em> don’t need to be hearing regarding development, Enomoto-san.</p>
<p>First of all we must consider that ‘’10 years’’ of which he speaks. This is a ten years that has blessed us with a massive jump from PES2 to PES3, the introduction of player development in PES4, the oft considered series pinnacle and by extension arguably the finest football game ever created in PES5 to go along with the pin sharp(still!) and dripping with customization options offering that was PES6. It is quite a claim from Enomoto to say they haven’t come even close in this timeline all things considered, no? I defy anyone to say that at the time when a PES3, 5 or 6 arrived that there wasn’t a moment &#8211; or a constant feeling – that bar a few wee features and gameplay elements here and there that the game didn’t just about have it all.</p>
<p>Secondly and probably more importantly is the frame of mind shown by Enomoto. The last thing you want to hear a developer say is that there might be nowhere else left to go or worse, proclaim that they have flat-out aced the beautiful game in videogame form. I mentioned this in the latest podcast but in any profession the moment you start to think you have it perfected, it usually is the very same moment that it all starts to unravel. Sound familiar? Enomoto is merely serving notice that he and the team are only too well aware of the recent trials and tribulations that have faced. Let’s be honest here &#8211; even a developer who is rather satisfied with their efforts isn’t going to go screaming from the rooftops that this is how they feel.</p>
<p><strong>The Question Remains</strong></p>
<p>So all that aside, time to pose the following question :</p>
<p><em>What is missing from PES that has one of its producers offer the opinion that they have not even come close to the real sport?</em></p>
<p>I am sure we could all reel off countless omissions from PES or any football game that are missing but the challenge it would appear is how to implement some of these omissions into a videogame representation of the sport that <strong>a)</strong> aren’t intrusive to the overall flow, <strong>b)</strong> can actually be woven into the gameplay mechanics and <strong>c)</strong> genuinely add something to the overall experience.  When having a think about this myself I decided that pretty much anything is fair game, though I did set the boundary of leaving things like game-modes and editing aside for the time being as although there is always going to be ways of expanding such assets, I really thought it best to concentrate on the simulated 90mins alone. That is not to say things like player attributes, tactics and strategy are out of bounds however.</p>
<p>Below are just some of the things that spring to mind when asking myself the question. Please note I am not saying they would work necessarily, I am merely trying to give examples of what might be missing. It also hints at my plain wrong appreciation of the dark arts of the sport…. Mwahahaha!</p>
<p><strong><em>Defence</em></strong></p>
<ul>
<li><em>Manual/Live Man Marking</em> – it is one thing assigning man-marking duties via the formations screen, it is quite another implementing a manual user controlled man-marking mechanic into the control mechanics that has a balanced risk/reward system in place. I was thinking a pressure sensitive press and hold of L2 could see you ‘stick’ to a player with varying degrees of aggression and proximity. Hold down too much and for too long you end up fouling the player due to you getting a little too ‘’up close and personal’’. Think about the possibilities this would have in set-piece scenarios. I have always felt trying to mark players has felt a little loose in control and we all know that these kinds of tussles exist in the real sport. It should also be finally noted that if PES were to ever get a ‘run prompt’ function then this might offer a viable counter.</li>
</ul>
<ul>
<li><em>Shielding/’Shepparding’</em> – Can really be utilized all around the pitch this and not just for defence duties. Again, this could be assigned to a trigger with pressure sensitivity playing a part which allows the player to shield or &#8216;sheppard&#8217; the ball out or to simply just block off would be attention as you close in on a stray ball.</li>
</ul>
<ul>
<li><em>Shirt Pulling/Professional Fouls</em> –  The ability to get ‘niggly’ in other words. This could be set under the man marking mechanic mentioned previously but is a little more devilish as it involves you taking out your frustrations on a player skinning you in a 1 v. 1. Obviously comes with consequences and *whispers* like the man-marking mechanic might make diving that little bit more of an option. It is obviously wrong but it exists in the real sport. It is ‘missing’ but do we want it?</li>
</ul>
<p><strong><em>Attack/ In Possession</em></strong></p>
<ul>
<li><em>Running the Ball Off</em> – What I mean is the ability to not so much pass to a team mate in close proximity but the ability to run the ball off to them. This sort of exists but is more by accident than design. It happens all the time in the real game and in midfield and on the wings in particular.</li>
</ul>
<ul>
<li><em>Manual First Touch</em> – Assigning a controller input that allows the user to instruct a player to jump and try to chest the ball down to use an example, as opposed to having to hope the player does it or just press pass or shoot in order to ensure contact with the ball. ISS Pro 98 on the N64 had this in place and it was magnificent as it could be used for flicking the ball into the air and turning when receiving a grounded pass or to jump and chest into a particular direction when meeting a high ball which was at the users discretion as to when to use it.</li>
</ul>
<ul>
<li><em>Natural Flair in First &amp; Second Touch</em> – Posted missing somewhat since the PS2 days, a greater variety in how players receive passes, especially airborne passes, with the artists of the real sport displaying something out of ordinary if time and space permits. I also think that right now every football game practices an overly orthodox method of first touch in which players immediately look to get the ball on the deck. Simply watching any football match from across the globe you see some players keep the ball in the air with their second and even third touches when receiving a high ball.  I think it was the great Pele who once said ‘’every player should have a first touch, the second is the more important’’ though I cannot source it unfortunately so you will just have to take my word for it. Maybe it was me and I am a football philosophy genius! In all seriousness maybe there is scope for such moments of incidental brilliance to be realized using the index card system and technique stats.  Allow the game to surprise me more than what either it or FIFA do currently. Not everything needs to be engineered by the user and a little mystique wouldn&#8217;t go amiss.</li>
</ul>
<ul>
<li><em>Player Comes Short</em> – In all the discussion about off the ball movement I find it odd that this feature of the real game is seldom mentioned or suggested. Having a button prompt that instructs a player to come short and make himself available for a backwards/lateral pass would add tactical depth surely and could be more of an asset than having your DM blindly venture forward with reckless abandon and instead have the focus on ball retention first.</li>
</ul>
<p><strong><em>General</em></strong></p>
<ul>
<li><em>Captain Influence</em> –  Is your captain a keeper? Have this influence organization in set-pieces. Should they be a defender maybe this could improve defensive line organization and if they are a midfielder they could influence passing and pressing. Forwards who are captains could display more work ethic and receive a stamina boost or prove to be more talismanic. All this could be dictated by a captaincy rating or stat so as it is kept in check somewhat.</li>
</ul>
<ul>
<li><em>The Love/Hate Player</em> – In just about every game played in real life there is a player who is loved by their own support and despised by the oppositions.  More of an atmosphere thing this but having say Ronaldo booed with his every touch in an away fixture or a Gattuso cheered on after a crunching tackle in a home game would add something to the proceedings I feel. This could be something that evolves in an ML campaign with say a former player coming back to play against you with another club only to inspire disdain from your home support or say a goal-scorer getting a huge cheer from the fans as he is substituted or makes his entrance. Lots of possibilities here.</li>
</ul>
<ul>
<li><em>&#8221;Ole!&#8221;</em> – C’mon! We all would love this to gradually surface with every successful pass in a long period of possession, especially when in a winning position. We have the boo’s that that bellow when the away side maintain possession so why not.</li>
</ul>
<p><strong>Passing It Over</strong></p>
<p>Well, that is just some of what I feel might well be missing from the real sport at the moment with regards to football videogames in general. Again, it is not for me to say that these ideas would be a qualified success or even work in any way, shape or form. I do however feel that Enomoto has given us fans something to get our teeth into and perhaps think outside the box a little regards what could make a more complete game that is closer to reality.</p>
<p>It would be great to hear others thoughts and ideas on the subject of what is missing from footy games in general and I would encourage any answers to the question posed to be submitted either using the <a href="http://kitanamedia.com/forums/viewforum.php?f=32&amp;sid=50993d60d289496aca80f28b0f8c7766">feedback section</a> on the forums &#8211; in which you would need to look at offering a fully detailed explanation &#8211; or by replying via the comments section found below. I look forward to seeing what others come up with, though must stress such feedback will more than likely have missed the PES2012 feedback shipment and will be for the future&#8230;.providing your idea is not something like using a barrel instead of a ball as that will never be considered. Oh, wait.</p>
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		<title>Prorevo post Jon Murphy video and HD renders</title>
		<link>http://winningelevenblog.com/blog/prorevo-post-jon-murphy-video-interview-and-hd-renders/</link>
		<comments>http://winningelevenblog.com/blog/prorevo-post-jon-murphy-video-interview-and-hd-renders/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 21:58:33 +0000</pubDate>
		<dc:creator>Alan Curdie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jon murphy]]></category>
		<category><![CDATA[PES2011]]></category>
		<category><![CDATA[prorevo]]></category>
		<category><![CDATA[renders]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=3538</guid>
		<description><![CDATA[Well, the team over at ProrevoBlog have done it again! Today the powerhouse German community site have posted not only 12 HD screens of Messi that were used to create the collage released back in May, screens that now show more detail in each render, they have also posted a Jon Murphy video interview from [...]]]></description>
			<content:encoded><![CDATA[<p>Well, the team over at <a href="http://www.prorevo.de/blog/">ProrevoBlog</a> have done it again! </p>
<p>Today the powerhouse German community site have posted not only <a href="http://www.prorevo.de/blog/2010/12-hd-screens-aus-dem-rendering-von-messi/">12 HD screens of Messi</a> that were used to create the collage released back in May, screens that now show more detail in each render, they have also posted a Jon Murphy video interview from <a href="http://www.gameswelt.de/videos/videoarticles/20141-Pro_Evolution_Soccer_2011_-_E3_2010_Video_Interview.html">Gameswelt.de</a> on their <a href="http://www.youtube.com/user/prorevoTV?feature=chclk#p/a/u/0/73Yp9QY6zGU">Youtube</a> channel.</p>
<p>Thanks to <strong>Maremas</strong> for the heads up on this latest video.</p>
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		<title>Jon Murphy sets out PES2011&#8242;s goal *UPDATED*</title>
		<link>http://winningelevenblog.com/blog/jon-murphy-sets-out-pes2011s-goal/</link>
		<comments>http://winningelevenblog.com/blog/jon-murphy-sets-out-pes2011s-goal/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 16:49:53 +0000</pubDate>
		<dc:creator>Alan Curdie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CVG]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jon murphy]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[PES2011]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=3526</guid>
		<description><![CDATA[UPDATE! The full interview has been released, and you can find it on CVG by clicking here. Massive thanks to Shadyknight for the heads up.]]></description>
			<content:encoded><![CDATA[<p>UPDATE!</p>
<p>The full interview has been released, and you can find it on CVG by clicking <a href="http://www.computerandvideogames.com/article.php?id=254415" target="_blank">here</a>.</p>
<p>Massive thanks to <strong>Shadyknight</strong> for the heads up.</p>
]]></content:encoded>
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		<title>Jon Murphy E3 Interview</title>
		<link>http://winningelevenblog.com/blog/jon-murphy-e3-interview/</link>
		<comments>http://winningelevenblog.com/blog/jon-murphy-e3-interview/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 12:09:36 +0000</pubDate>
		<dc:creator>Kitana Media</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jon murphy]]></category>
		<category><![CDATA[pes 2011]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=3501</guid>
		<description><![CDATA[Massive thanks to jjoseca on the boards for this heads up. Spanish site AtomixNoticias has uploaded a video interview with Jon, taken at E3. Questions in Spanish, but his response is very much in English. Check it out:]]></description>
			<content:encoded><![CDATA[<p>Massive thanks to jjoseca on the boards for this heads up.</p>
<p>Spanish site <strong>AtomixNoticias</strong> has uploaded a video interview with Jon, taken at E3. Questions in Spanish, but his response is very much in English. Check it out:</p>
<p><a href="http://winningelevenblog.com/blog/jon-murphy-e3-interview/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>PES 2011 @ E3 &#8211; Jon Murphy Interview</title>
		<link>http://winningelevenblog.com/blog/pes-2011-e3-jon-murphy-interview/</link>
		<comments>http://winningelevenblog.com/blog/pes-2011-e3-jon-murphy-interview/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 10:42:00 +0000</pubDate>
		<dc:creator>Kitana Media</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[pes 2011]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=3463</guid>
		<description><![CDATA[Massive thanks to Maremas and Daimpa for the heads up! Konami released a short but sweet video showing Jon Murphy being interviewed by Suff&#8217;s future wife (apparently)]]></description>
			<content:encoded><![CDATA[<p>Massive thanks to Maremas and Daimpa for the heads up!</p>
<p>Konami released a short but sweet video showing Jon Murphy being interviewed by Suff&#8217;s future wife (apparently)</p>
<p><a href="http://winningelevenblog.com/blog/pes-2011-e3-jon-murphy-interview/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Gamekult Interview Seabass</title>
		<link>http://winningelevenblog.com/blog/gamekult-interview-seabass/</link>
		<comments>http://winningelevenblog.com/blog/gamekult-interview-seabass/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 12:29:49 +0000</pubDate>
		<dc:creator>Kitana Media</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[pes 2011]]></category>
		<category><![CDATA[seabass]]></category>

		<guid isPermaLink="false">http://winningelevenblog.com/?p=3229</guid>
		<description><![CDATA[Got to love the community. If we miss anything, chances are you&#8217;ll make sure no one else does ;) Forum member Captain Flapjack posted up a link to an interview taken by French site Gamekult. It&#8217;s really interesting, and gives Seabass another chance to plug the freedom tag-line once more. You&#8217;ll also find a playtest [...]]]></description>
			<content:encoded><![CDATA[<p>Got to love the community. If we miss anything, chances are you&#8217;ll make sure no one else does ;)</p>
<p>Forum member <strong>Captain Flapjack</strong> posted up a link to an interview taken by French site Gamekult. It&#8217;s really interesting, and gives Seabass another chance to plug the freedom tag-line once more.</p>
<p>You&#8217;ll also find a playtest report there too, by clicking <a href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fwww.gamekult.com%2Farticles%2FA0000084495%2F&amp;sl=fr&amp;tl=en" target="_blank">here</a>.</p>
]]></content:encoded>
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