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Lords of Football Official Thread

PostPosted: Mon Sep 05, 2011 5:12 pm
by Suffwan
As football fans here at NGB we welcome the announcement of Lord of Football!

http://www.lordsoffootball.com/

Coming soon to PS3, X360 and PC, this soccer life simulation is a concept that has us a little curious and excited.

Hi-Res Images
http://www.lordsoffootball.com/sites/de ... upload.jpg
http://www.lordsoffootball.com/sites/de ... mark_0.jpg
http://www.lordsoffootball.com/sites/de ... upload.jpg

In partnership with the Lords of Football Community Team we will be using this thread for feedback on announcements, screenshots and videos of the game. Hopefully in the future we can use it as a channel to communicate with the developers themselves.

Please come inside, talk about the game and leave some comments and questions for the developers!

Re: Lords of Football Official Thread

PostPosted: Mon Sep 05, 2011 10:49 pm
by TheBroad
Suffwan wrote:As football fans here at NGB we welcome the announcement of Lord of Football!

http://www.lordsoffootball.com/

Coming soon to PS3, X360 and PC, this soccer life simulation is a concept that has us a little curious and excited.

Hi-Res Images
http://www.lordsoffootball.com/sites/de ... upload.jpg
http://www.lordsoffootball.com/sites/de ... mark_0.jpg
http://www.lordsoffootball.com/sites/de ... upload.jpg

In partnership with the Lords of Football Community Team we will be using this thread for feedback on announcements, screenshots and videos of the game. Hopefully in the future we can use it as a channel to communicate with the developers themselves.

Please come inside, talk about the game and leave some comments and questions for the developers!

Can't wait to see more on this, the concept is brilliant!

Re: Lords of Football Official Thread

PostPosted: Wed Sep 07, 2011 8:36 am
by moeom
TheBroad is right, the concept is indeed interesting and cant wait to hear more about it.

Re: Lords of Football Official Thread

PostPosted: Wed Sep 07, 2011 7:34 pm
by TheBroad
moeom wrote:TheBroad is right, the concept is indeed interesting and cant wait to hear more about it.

http://nextgengamingblog.com/blog/ngb-exclusive-lords-of-football-details-screenshots/

I am so intrigued about this game!

Re: Lords of Football Official Thread

PostPosted: Sat Sep 10, 2011 11:23 am
by adamneaves
Looking forward to hearing more!

Re: Lords of Football Official Thread

PostPosted: Wed Oct 05, 2011 1:37 am
by DA77EN
interesting

Re: Lords of Football Official Thread

PostPosted: Mon Oct 10, 2011 7:03 pm
by Rage06
Intrigued.

Re: Lords of Football Official Thread

PostPosted: Tue Oct 18, 2011 12:39 am
by DA77EN
whens this out??

Re: Lords of Football Official Thread

PostPosted: Wed Dec 07, 2011 12:48 am
by Asim
Late reply, sorry, not sure at the moment regarding release date.

However, we have teamed up with Geniaware to give away six lovely Lords of Football t-shirts.

Here is the link - http://nextgengamingblog.com/blog/lords ... mpetition/

Re: Lords of Football Official Thread

PostPosted: Wed Jan 04, 2012 3:19 pm
by Nico
The game has this kind of mystery at the moment which has people interested. Hopefully when more information is revealed it will be worth the wait. The problem is that is it really a football game or a football version of the sims? We'll see, I hope it comes good.

Re: Lords of Football Official Thread

PostPosted: Fri Jan 06, 2012 3:12 pm
by beckham7
Late to the party as ever!

Looks fantastic this does! Cant wait to see more on it.

Re: Lords of Football Official Thread

PostPosted: Mon Feb 20, 2012 6:31 pm
by TheBroad
Is there any more news about this game?

Re: Lords of Football Official Thread

PostPosted: Fri Mar 09, 2012 7:14 pm
by Rage06
On their official website they made a post on February 2012
Check it out: http://www.lordsoffootball.com/en/Introducing_Lords_of_Football

Re: Lords of Football Official Thread

PostPosted: Thu Mar 22, 2012 10:38 pm
by nobleknight91
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My fellow supporters,

our team training regime is hard these days, as the seasons' kick off is getting closer and closer. When things become tough, when lactic acid poisons the muscles there is a chance that somebody might just lose his temper.

That's what I witnessed today, as I was on the stands to follow the latest exercises and workouts assigned to our footballers. At some point, for no apparent reason, one of our central defenders left the exercise to approach the stands. And then, as hard it is to believe, he started to insult the supporters!

I didn't hear any insult, or provocation from the fans, so I'd just assume the guy has gone crazy. I have followed him well enough to understand he has a "slight" problem with his Ego, but I never witnessed anything like that before. The scene went on for a while, before the team's staff - finally - came over to pick him up and take him to the clinic.

I'm told that particular venue (the clinic), is where these kind of problems can be effectively handled, through specific activities that help every footballer to get over their attitude problems. We don't need a player in that kind of crazy condition, if we are to do well this season we need to be sure that all our footballers are perfectly fit, both from a physical and psychological point of view.

It's a relief to understand that in the team's training ground even these problems are taken care of.

Take Care,

Archie

http://www.lordsoffootball.com/en/insult-supporters

It will have great emotions :D

Re: Lords of Football Official Thread

PostPosted: Mon Mar 26, 2012 6:59 pm
by nobleknight91
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Therefore, it is important to get to know your players first, to understand their individual strenghts and flaws, then you can start choosing the right starting formation. Lords of Football has a comprehensive list of the more commonly used formations (4-2-3-1; 4-4-2 in both the "diamond" and "offensive" and "defensive" variations; 5-3-1, 4-3-3 and so on… you name it, and it's there!), but even with such a wide and varied choice, you are not stuck to the formations we've prepared for you!

You can easlily customise your formation, interacting with your players' positions: just pick and drag a player to reposition him and obtain endless variations to surprise your opponent!
How you decide on your starting formation is, after all, the way your players will start out on the pitch, but what about during the game? What happens during the match when your team has to counter the opponents strategy? The right solution to achieve victory in Lords of Football can determine a lot of behaviours, such has Attacking, Pressing, Passing, Mentality, Tackling and Counter Attack etc. For each of these options you will be able to choose how the team reacts at certain stages of the game.

For instance, you could set your team to attack down the wings, employ a hard pressing game, use short passing and an offensive mentality. You will then be able to see for yourself how this translates on the pitch during the match! Not happy about something, no problem, just correct your team by calling up the tactical editor during the match and make the appropriate corrections. Choose your set-piece taker wisely (corner kicks, free kicks, penalties etc) as in football those actions are often the key to opening the opponent's defence. Don't be shy to experiment, you might find some unexpected solutions that will enhance your teams effectiveness during the match!

Remember that, at the end of the day, it is you that will determine your destiny with your actions and most importantly, your decisions. These are the choices of a Lord of Football!


Can't really wait to see if this game will be like PES/FIFA or just a Manager game only.I hope the 1st ;)

Re: Lords of Football Official Thread

PostPosted: Tue Mar 27, 2012 7:52 am
by chaos
It really sounds promising and amazing. And I hope that it won't suffer endless bugs..

Re: Lords of Football Official Thread

PostPosted: Tue Apr 03, 2012 3:46 pm
by nobleknight91
sadly I got that reply from them
Lords of Football is a simulation where you take control of the team as the Manager. Not only does this involve the day to day running of the club, but also the off-field and night-time activities of the players. It isn't a game where you directly control the players during the match on the field, but you will have plenty of options to control all aspects of the gameplay from the dugout.

:( :(

Re: Lords of Football Official Thread

PostPosted: Fri Apr 06, 2012 1:13 pm
by nobleknight91
Q&A from an Italian sitehttp://multiplayer.it/articoli/101550-lords-of-football-il-dio-del-calcio.html?piattaforma=pc
Presented the development team behind Lords of Football? What previous experience?
Geniaware can count on a team of over 30 items, constructed over time by recruiting some of the best professionals in Italy and Europe. This is a strong international team that has allowed the collaboration between the talents of Italian, Spanish, Polish, English, Czechs, Hungarians, Romanians, all beautifully integrated into the reality and lifestyle of the Riviera. The team's experience in general is very broad, since there are those among our staff has worked on various versions of Championship Manager, FA Premier League and Football Manager, and then to Football Manager Online, Buzz, Grand Theft Auto, Heavy Rain, LittleBigPlanet, Mafia, Mafia II, Shrek The Third, Singstar, Spiderman 3, X-Men: The Official Game.


As the football world is always present, the general manager has had it best: you think you can introduce new compared to classics like Football Manager? In fact, we did not want to enter the ranks of football video games "classics". Historically, the stock is related to two simulated format, the arcade-simulation (which sees as its greatest representatives FIFA and Pro Evolution Soccer), and the kind of "management". In the first case, the player plays, the team in the second focus is on the trainer. Lords of Football offers a third point of view and a completely new approach to the genre of football simulation: it is a "god game" in which the player is asked to take control of every aspect of life for players, so not limited to the training ground and tactical strategies, but also focused on the needs, expectations and needs of players outside of the playing field. On their free time, of how they like to have fun, and the consequences that these choices can lead even when it's time to play a game. Lords of Football offers a 360 in the life of a footballer and as a result, the user tools to be able to influence in great depth with his choices. The concept is not so much "control", the "live" alongside football players at all times of the day, be prepared to direct their ambitions, their reactions, the character. In short, a Lord of Football is much more than a coach or a manager. It's a technician, a friend, a confidant, a trainer, a psychologist ... and much more!

Your focus is to create an experience mostly single or multiplayer? For now, we preferred to concentrate on the single player mode, so as to ensure an extremely immersive. This does not exclude that in future we can also experience the multiplayer mode.

How will the match type Lords of Football? In addition to training and tactics and team management, work on some specific innovation that you think stand out? For us it is important to make every aspect of Lords of Football interactive and make sure that the choices made ​​by the user, at any time, can be reflected events of the game. The 3D world that you will come across will offer you the tools to understand firsthand how to intervene on various aspects of the lives of players: training, for example, can be followed in real time, for each year, and in this The user can determine whether the tasks assigned to your boys are bearing fruit. It is something that we wanted to integrate even in the representation of the game, which will not be limited to a set of statistics or simple actions pre-determined: the game Lords of Football is rendered in real time, which is governed by our routine Artificial Intelligence and built depending on the choices made ​​by the user in preparation (schemes, formations, tactics setting, etc.). In addition, for the first time ever the user, impersonating the coach on the sideline, will direct the players, "screaming" for example, her attacker to pull into port, to attack a space, make a pass, just as in real life. In short, the player will never be called a passive role, but will - instead - to engage in all stages of the game to be able to make a difference.

The team will also economically administered? So managing the stadium, sponsors, etc.? No, these are typical characteristics of football management games, and especially those based on these aspects. In Lords of football we wanted to change the perspective, and focus on the management of the group, rather than on purely economic issues. A more psychological than economic, to summarize. read on the website of the game you realize that there will be a robust player management out from the context strictly football.

Can you explain a little 'how to better articulate this stage? Well, the players are human, after all! And what happens off the field is as important as physical exercise or tactical. The football history teaches us that are many cases where the behavior in leisure time affects the potential of a player during the game. With Lords of football we wanted to reproduce these dynamics in a new video game design, enabling users to understand what are the expectations, needs and problems that the players can live off the pitch, and to intervene to make so that each athlete is satisfied at 360 degrees. Consequently, the field will make it better! The problem, or if we want to "challenge" is to make sure that certain expectations and certain passions do not take on exaggerated proportions. A player who loves to gamble will be unhappy if he will be prevented to vent his passion, but we must pay close attention to how this actually takes place, because it could become a vice, or even an addiction. The Lord of Football, in short, will be responsible for every aspect of life of its players, will try to manage all of your free time in order to live a satisfying life, but balanced, and will also take action when things will escape out of hand, when inevitably some athlete will be in situations unedifying and capable of undermining the efficiency of the team. From his perspective, "divine", hence the user can enter in all public places of the city, from the restaurant to the pub, casino, the disco, at the to organize events that can meet his players, and then check with an eye that things remain on track acceptable. Being able to control everything is a challenge, and is also a part of what makes Lords of Football fun!

In particular, the component at night is based solely on the search for caricature and funny situations, or have had access to scenarios actually occurred? In short, how to find realistic actions of the players? To achieve a good balance between realism and the fun we have tried to balance two things: create a fun and paradoxical, as a player who fails to report to training to go fishing , was particularly intriguing from the creative standpoint, but everything that happens in the Lords of Football has very concrete foundations. We received valuable support of professionals in the world of football through which we could count on some points and some realistic situations, but then we worked a lot of imagination to make them suitable to the spirit of fun that is behind the game.

On that licenses you can count? How advanced will the database? football licenses available tend to include only the activities of professional footballers, and Lords of Football goes much further. Therefore it was decided not to pursue the acquisition of an official license, so the development team was free to work without restrictions and that could generate the most fun types of interaction. The fun, in short, is the first place!

To conclude, if I were to describe Lords of Football in three words? Well, it is difficult to summarize the work, dedication, passion and efforts of so many years of development in this way, but I think that the concepts that best express Lords of Football are: "innovative", "fun", "immersive". Thanks for the interview Thanks

Re: Lords of Football Official Thread

PostPosted: Wed Apr 25, 2012 3:59 am
by nobleknight91

No licence ...........just like how konami started
It will have Edit mode
Different divisions ,promotion and relegation
English ,Spanish ,Italian,French and German leagues will be there but not the real players
The concept is making an imaginary world of football with the freedom of making your own team and players personality ;)

Re: Lords of Football Official Thread

PostPosted: Tue Jun 19, 2012 6:54 pm
by moeom
Has anyone been checking their site lately. Looking good. Can't bloody wait.

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